
Pickleball is famously easy to pick up — you can be rallying within minutes of stepping on court. But a handful of rules make it genuinely different from tennis or table tennis, and understanding them early is the difference between chasing the ball around in confusion and playing the game the way it is meant to be played. This guide walks through everything a beginner needs: the serve, the two-bounce rule, the kitchen, scoring, faults, and how singles differs from doubles.
The serve
Every point begins with a serve, and pickleball's serve is deliberately simple — it is meant to start the rally, not win the point outright. There are three things you must get right:
- Underhand contact. The paddle must move in an upward arc and, on the traditional volley serve, contact the ball below your waist (navel level), with the highest part of the paddle head no higher than your wrist. No overhead tennis-style serves.
- Diagonal (cross-court). You serve from behind your side of the baseline into the diagonally opposite service court. The ball must clear the non-volley zone — including its line — and land in the correct box.
- Behind the baseline. Both feet must be behind the baseline at the moment of contact, and you must stay within the imaginary extensions of the centre line and sideline.
You get one serve attempt per point (there is no second serve as in tennis). A ball that clips the net and still lands in the correct service court is live and played on — a let is no longer replayed under current rules.
Two serve styles are permitted. The volley serve is struck out of the air before the ball bounces, following the underhand rules above. The drop serve lets you drop the ball from your hand and hit it after it bounces — because the ball is falling naturally, the height and upward-arc restrictions are relaxed, which many beginners find far easier to control. Both are legal, so use whichever gives you a reliable, repeatable serve.
Coach's tipDon't chase a fancy serve. A deep, consistent serve that lands three-quarters of the way back pushes your opponents off the net and buys you time — that is worth far more than the occasional ace.
The two-bounce rule
This is the rule that surprises newcomers the most, and it shapes the whole opening of every rally. The two-bounce rule (also called the double-bounce rule) means the ball must bounce once on each side before anyone is allowed to hit it out of the air:
- The serve must bounce in the receiving court before the receiver returns it.
- That return must then bounce on the serving side before the serving team may hit it.
- Only after those two bounces may either side start volleying (hitting the ball before it bounces).
The effect is deliberate: it stops the serving team from charging the net and smashing the return, and it gives both teams a fair chance to move forward. Practically, it means the serving team should expect to hit their third shot off a bounce — which is exactly why the "third-shot drop" is such an important skill as you progress.
Two bounces first, then the game opens up. Rush the net too early and you'll hit a ball you weren't allowed to touch.
The non-volley zone (the kitchen)
The non-volley zone — universally nicknamed "the kitchen" — is the 2.13-metre (7-foot) strip on each side of the net. The rule is short but strict: you may not volley the ball (hit it out of the air) while standing in the kitchen or touching any part of its line. You are welcome to step into the kitchen at any time; you simply cannot volley from there.
The subtlety that catches people out is momentum. It is a fault if, in the act of volleying, your follow-through or momentum carries you into the kitchen or onto its line — even after the ball is long gone, and even if you land there a moment later. You must have established both feet outside the zone and be fully balanced before you may volley again.
Common kitchen faults include:
- Volleying with a foot on or inside the kitchen line.
- Momentum from a volley carrying you into the zone (including dropping a paddle or hat into it).
- Touching the kitchen line with any part of your body while volleying.
- A partner steadying or holding you to stop you falling in — that doesn't save the fault.
You can stand in the kitchen and hit a ball that has bounced — that is a legal "dink" off the bounce. The restriction only ever applies to balls struck out of the air.
Coach's tipWhen you dink from the kitchen line, get in the habit of resetting your feet behind the line straight after. If the next ball pops up, you want to be legally set to volley it away rather than frozen because your toes are on the line.
Scoring
Traditional pickleball uses side-out scoring: only the serving side can score a point. If you are receiving and win the rally, you don't score — you earn the right to serve. Games are played to 11 points, and you must win by 2, so a game can run to 12–10, 15–13 and beyond. Tournaments sometimes use 15 or 21 as the target, again win by 2.
In doubles the score is called as three numbers before each serve — for example, "4–6–2":
- First number — the serving team's score.
- Second number — the receiving team's score.
- Third number — the server number (1 or 2), telling everyone whether the first or second server is currently serving.
Here is how the rotation works. At the very start of a game, the first serving team gets only one server (they begin as "server 2" so neither side has an early advantage). After that, each team gets both players serving before the ball goes to the opposition. When your team wins a rally on serve, you score a point and the same server switches sides — moving from the right to the left, or back — so they always serve from the correct court for the score. When you lose a rally, serve passes to your partner; when both partners have lost their serve, it is a "side out" and the other team takes over.
One reliable memory aid: when your team's score is even, the player who started the game on the right side of the court serves from the right; when it is odd, they serve from the left. Getting this right keeps you legal and stops the classic beginner muddle of serving from the wrong box.
Faults
A fault ends the rally. Depending on who committed it, the result is either a point for the serving team or a side out. The most common faults you will meet are:
- Hitting the ball out of bounds, or into the net.
- Volleying the ball before it has bounced once on each side (breaking the two-bounce rule).
- Volleying while standing in — or with momentum carrying you into — the kitchen.
- Letting the ball bounce twice on your side before you return it.
- Serving into the net, into the kitchen, or into the wrong service court.
- The ball touching you or anything you are wearing or carrying (other than the paddle).
- Hitting the ball before it crosses to your side of the net, or touching the net or posts while the ball is in play.
None of these are exotic — most beginner faults are simply the kitchen and two-bounce rules catching you out while your instincts still belong to another sport. That fades quickly with court time.
Singles vs doubles differences
Most social pickleball is doubles, but singles is a superb workout and a great way to sharpen your game. The core rules — the serve, two-bounce rule, kitchen and win-by-2 scoring — are identical. The differences are all about court coverage and the score call:
- Score call. Singles uses only two numbers (server's score, then receiver's score) — there is no server number because there is only one server per side.
- Which side you serve from. You serve from the right when your score is even and from the left when it is odd. Your score alone tells you and your opponent where to stand, which keeps things simple.
- Court to cover. With no partner, you defend the entire court, so positioning and fitness matter enormously — it becomes a game of angles, patience and forcing your opponent to move.
If you are completely new to the game, doubles is the friendlier place to start: shorter distances to cover, a partner to learn alongside, and a more forgiving path into rallies. Our Intro to Pickleball sessions across Melbourne's Bayside — Brighton, Sandringham, Mentone and Cheltenham — are built to get you rallying and scoring correctly from your very first hour on court.
Coach's tipRules can vary slightly between governing bodies and events — serve height nuances, target scores and let rules are the usual culprits. Whenever you play a tournament or a new venue, take two minutes to check the specific rules in force. It's the mark of a switched-on player.
Key takeaways
- The serve is underhand, hit diagonally cross-court from behind the baseline — and both volley and drop serves are legal.
- The two-bounce rule means the ball must bounce once on each side before anyone may volley.
- You may never volley from the kitchen or its line — and your momentum can't carry you in either.
- Traditional scoring is side-out to 11, win by 2, with a three-number call in doubles.
- Singles shares the same rules but uses a two-number call and asks you to cover the whole court.
- Rules vary slightly by governing body and event — always check the rules in force before you play.


